Tuesday, September 11, 2012

Champions Online (Day 2)

As I mentioned at the end of Day 1, Kodiak sent me on some “go here, do stuff” missions before I went into my first instance. What's interesting about this mentality is that when City of Heroes launched, they had many “go to location, defeat X amount of Y gang.” When Paragon Studios took over from Cryptic, they drifted away from that... and then back towards it with the launch of their Free to Play conversion in the starter zones. Playing Champions, I see why not having everything instanced is a good idea: you can see that, yes, there are other players playing and this isn't a ghost town.


After two missions where I take the fight to the Purple Gang in the over world, I'm sent into the sewers to... take the fight to the Purple Gang. I don't mind, I'm curious to see how their instances look.


And I'm treated to a cutscene right away. Not the best, but they make the great move to have my character show up at the end and give the two featured villains a reason to run. (I didn't grab a picture of myself showing up, sadly. Hindsight and what have you.)

After I take out the two runners and a handful of other guards in the room, I take in my surroundings. Yep, it's a sewer all right.

Most of the items in this trash heap can be picked up and thrown at enemies with the Z key.


After working through several rooms of Purple Goons, I come to an end chamber with no discernable exit. Taking a lesson learned in City, I hug the walls and am surprised to see rungs highlight with the blue tone that means I can interact with them. Getting closer, I get a pop up tool tip saying I can use this to exit the sewer. Cool, so it's like an elevator in City.

But it's not just like an elevator. The map changes to a warehouse, giving me new surroundings to further beat down the Purple Gang.

Eventually, I come to the end where an object gives me the information to take back to Kodiak. Doing this, he informs me that there is something big going down and I'm to head there and team up with Defender. Cool, didn't expect to be working with the top dog of Millenium City again so soon. I head that way, and work my way through the warehouse before I find another object.
 
Thankfully, the chump taking a nap on the left had a keycard on hand. Activating the object unlocks a rear entrance for Defender while I keep going on ahead. Another door later leads to another rather well done cutscene.

Hello there, Lo- er... Hi-Pan. How's Little China?



 It looks as if the various gangs of Westside are talking about teaming up. But, Defender enters as promised and we beat the snot out of those gathered. Hi-Pan teleports away, but we take in several of his men. So, success? Sure.



Next, I'm to go after a guy supplying arms to the Purple Gang. Some guy named Wayland Talos. I beat up Purple Gang members until they drop the material needed to fake an outfit and then use the temporary power (called a Device here) to sneak into Talos's warehouse and past his guards. He isn't fooled, so I beat him to half health and he yields.



A sewer instance is up next, rescuing scientists that were working on/with/something psi bombs. Sounds nasty. I save three (and don't even have to escort them out, fantastic!) and return to Kodiak.


Another instance, but I don't mind. These guys are proving to be pretty fun. I enter another warehouse (yes, you can tell these guys developed City of Heroes alright) and pursue the Purple Gang's leader, Kevin Poe.


Nearing the end, I find Poe has a Psi Bomb. A big, big Psi bomb.

 
Kevin Poe has a terrible voice actor. However, his powers are cool. Some very, very well choreographed dual pistol attacks followed with darkness powers. But it's not enough to take down THE FIST.
 
 
One Hundred Hands later, Poe is in jail and I break the psi bomb. Since the Day is saved (and I have to return to work in a mere 7 hours,) I call it a day and log off. But fighting Poe has stirred something inside me, and I get the feeling I won't be playing as the Fist for a whole lot longer.

- @Epsicon

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