So, this entry will attempt to cover
considerably less ground. And it has pictures - because Eps didn't think to include pictures until just now. I plan on doing another, independent of the
day journal style, post later in the week to expand on some of the
things I mentioned during what was supposed to just be an overview of
my tutorial experience. But until then, Day One – Part Two.
After completing the tutorial and
finding myself whisked into the game proper via a snazzy cut scene, I
found myself planted near Defender, the game's main hero (City's
version of States- er.. Positron?) and was essentially directed to
speak with him via the game's giant World of Warcraft style icon
floating about his head. Upon talking to Defender, he had three
assignments for me. This, I can say without a doubt, is much, much
better than the last time I played. It used to be that when you
exited the tutorial, you would receive a flood of further tutorial
style quests teaching about the various organizations, crafting, etc.
Not now, and thank god. It was
overwhelming. This new approach is much more user friendly. The first
quest is the most obvious, where you are directed to Power House –
the game's training zone. (I'll elaborate a little later.) Upon
entering the zone and speaking with the trainers, watching videos
explaining combat basics, and receiving my pre-determined AT specific
powers, I was on my way to tackle Defender's other two tasks.
Technically, I should only have one. I
re-joined the game during an event, and the first task was tied to
this event. Assuming the event is closed in the future, mew players
wouldn't see it. Regardless, I had two tasks. Investigate the sudden
resurgence of a hero known as Night Hawk (and see why he's suddenly
committing crimes) or go work with Kodiak in Westside. Kodiak has a
map indicator, whereas Night Hawk does not (or so I thought) and thus
Kodiak it was.
A slight backtrack, here. This is my
“Fist”, Violence Chang. Named after a very loose City of Villains
concept, reborn as a hard boiled Hong Kong cop. Much like City, when
you hit level four, you gain a travel power. Well, not “much like”
City, you gain a travel power regardless – independent of
your other power choices. So in City, where you have to choose
between fast travel or more combat options, Champions says “Here,
take one.” And since you're level six before you ever leave the
tutorial, you have a travel power before you even start the trek to
Kodiak. And a trek it is, but thankfully I now have “Athletics.”
Athletic's features both increased run speed and jump height, akin to City of Heroes's Ninja Run.
Westside is due West of your starting
location, taking several drops in height before you finally enter a
very King's Row like neighborhood. Not quite ghetto, not quite lower
middle class – it's Westside. While dodging various gang members
dressed... interestingly.. I finally come across Kodiak. And he's a
cop who is a were... wolf? Bear? Were-something. Beast like, but
wearing cop clothes. Whatever. At his behest, I begin to take the
fight to one of the Westside gangs – the Purple Gang. Named due to
their choice of clothing color. Color aside, they're very close to a
Mafia style gang. Loan sharks, hit men, knife wielders, get away
drivers – it's deliciously Mafia. Just flavored “purple.”
The Purple gang offers very little
resistance to the awesome power of One Hundred Hands, and after
running through several “go here, kill these guys” missions, I
finally get my hands on something a little more meaty. But I'm
exhausted, it's 3 PM something and I have to be at work in less than
7 hours. Time to call it a day.
Vicious Strikes, the Fist's Auto Attack.
One Hundred Hands, a "Maintain" power where one holds it down to continue doing damage.
- @Epsicon
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