We had to start somewhere, right? And
this was the obvious choice. City of Heroes was originally developed
by Cryptic before they went on to separate from NCSoft (wise
decision.) On their own, they first developed Champions Online. While
the launch was considered... rough... (and that's putting it nicely),
Champions is now three years old and has had considerable time to
polish itself.
In all fairness, this isn't my first
attempt at Champions Online. Or my second. This would be my third
attempt to try out Champions Online, and while the threat of City's
imminent demise might spur me to be more accepting, I honestly do feel it's
just a better game since they moved from Atari to Perfect World. In
some ways, better than City. In others, lacking. (No villainous
content, for shame!)
But let's start from the beginning. I
load into Champs via Steam and try to sync my old Cryptic account to
the new Perfect World Entertainment account system. No dice, I can't
remember anything about my Cryptic account. Not that it's a huge
loss, I never subbed more than a month. Whatever, I just use my
existing PWE account and start fresh.
Once I'm in, I initially try the Free
To Play options of the Silver service. While I don't mind the limited
free AT's that Silvers get access to, the costume creation screen is
an immediate deal break for me. Since their move from Atari to PWE,
Cryptic has level/account status gated the costume pieces. Back under
Atari, we had access to most options even as a Silver member. The
options as a fresh Silver are more akin to DC Universe Online: Very
limited! I later learn that if you level to 10, it unlocks many
costume pieces even for Silvers. Didn't know that, but it wouldn't
have influenced my next decision: I wanted the Free Form character
class.
I immediately exit out and upgrade to a
Gold account, as Cryptic is running a deal where three months is only
$30, knocking $15 off the price. Works for me. Loading back into the
game, I'm greeted with a much, much improved costume creator and even
more AT's that are free for Golds. Selecting “The Fist” (which I
believe is a Gold only AT), I design a yakuza/triad sort of looking
reformed villain and pop into the game's tutorial.
Since the move, the tutorial has vastly
improved. Much of the busy work has been removed and the game does a
great job of teaching you mechanics without wasting your time. As the
Fist, I spent a good hour or so just running around, exploring the
area and trying to find old quest chains that have since been
removed. Satisfied, I complete the open world quest event and load
into the final mission, an instance. (For those wondering, my second
character completed the tutorial in under 15 minutes.)
This is... exactly... like I remember
it. A somewhat interesting story, a team up with the game's icon, and
then a fight with a super villain to end it. Oh, the fight with Black
Talon. I'm patient. So I accept that the fight with Black Talon is
either a lesson in defeat, or why you should team up for super
villains. We'll go with that. Three deaths later, I finally beat
Black Talon and I'm allowed to leave the tutorial. (On my second
character, it's still three deaths even as a ranged character.)
The fight with Black Talon. As I said,
I'm patient and normally cool headed so I accept the difficulty and
defeat him eventually. But critically looking at the encounter, I
think it's flawed. It's a tutorial. If a new player gets his butt
handed to him several times in a row by what is clearly a mismatched
fight, he might be inclined to leave. This is just bizarre, as the
bulk of Champions is NOT LIKE THIS! So, I don't get why the very
first boss fight you ever have to is insanely hard. Lesson in defeat
and humility? Maybe you should team? Don't know. But it's odd.
I didn't call it a day here, but this
is getting longish. Couple more posts and we'll get caught up to my
current experience in Champions!
- @Epsicon
- @Epsicon
I also died three times in the Black Talon fight. Someone told me later that Black Talon was designed to teach you how to block (you might remember there used to be a quest in the tutorial that explicitly taught blocking, but they took it out). If that's the case, it should have been a little clearer.
ReplyDeleteI remember the tutorial blocking quest, and I'm very happy it's gone! :D My issues with the Black Talon fight were his hold that he spammed, along with the fact that if you dropped Block even seconds after he finished the animation, you were still held. Then he'd line up his BAM attack and there goes half my health bar. If that happens twice in a fight, I'm done.
DeleteNot to mention all the other tricks he has, like the orbital cannon (red circle) and his missile swarm attack. Very tough boss. I savored the first time I did an alert and he was the boss - revenge never felt so sweet.
Very similar experience. But I used some 'pillar-moves' to avoid his attacks :) while stepping out of the big red circles (not so healthy either). Only trouble I have is picking the powers. I want to fly as a hero, not walk. If I took that power, I loose one of the two that I could choose (or I'm missing something). Since I play as a healertype, I also have to spam spell no 3 (1 = block / 2 = damage spell / 3 = damage while healing). Hope I can hold it out till I got some more spells available :).
ReplyDeleteI think I've chosen the Paragon movement system, which mirrors City of Heroes's style. WASD for movement, turning with Q and E. Shift Blocks, then 1-whatever are my powers. Might make a difference, but ultimately I've upgraded to an Xbox 360 controller scheme. MUCH. EASIER. (Future blog subject, too.)
DeleteAlso, I believe at level 35 you can choose a second travel power. Long road ahead, but better than only being locked into flight, I suppose.